Falklands82 by Remember
- PROUDLY PRESENTS FALKLANDS'82 AND DOCUMENTS COPYRIGHT 1985 BY PSS LTD. RICYCLE * HITMEN * LAXITY * F4CG * PADUA - - EMEMBER PROUDLY PRESENTS FALKLANDS'82 AND DOCUMENTS COPYRIGHT 1985 BY PSS LTD. - - WE'LL NEVER STOP, THIS IS OUR MOTTO. YES, WE IN REMEMBER GIVE YOU A RARE RELEASE YET AGAIN, RARE BECAUSE DERBYSHIRE RAM TINKLES ON THE KEYS AGAIN TO BRING TO YOU OUR 160. RELEASE "FALKLANDS'82" WITH DOCS FROM 'PERSONAL SOFTWARE SERVICES LTD.'! YES, THE GAME MIGHT BE A LITTLE LAME, BUT IT IS A GOLDEN OLDIE WHICH JUST ASKED FOR SOME INSTRUCTIONS. JUST A FEW GREETS TO SOME GUYS I CAN REMEMBER LIKE * LURID+TRICYCLE * HITMEN * LAXITY * F4CG * PADUA * LEPSI * SMASH * EXCESS * NOSTALGIA * CARCASS * ALPHA FLIGHT * DYTEC * CYBERPUNX * SCS+TRC * TRIAD * AND TO ALL THOSE I FORGOT IN MY RUSH OF BLOOD TO THE HEAD. DERBYSHIRE RAM SIGNING OFF FOR A REST, 60 YEARS TAKES ITS TOLL!!! - ALKLANDS'82 IS A SIMULATION OF THE - E CONFLICT BETWEEN THE LAND FORCES OF THE - RGENTINA, OVER THE PERIOD 21ST - F FOLLOWING THE INVASION OF THE - SLANDS, BY THE FORCES OF THE - HE SCREEN MAP REPRESENTS THE NORTHERN PART OF - SLAND, WHERE THE MAJOR PART OF THE LAND COMBAT TOOK - ACH SQUARE REPRESENTS ABOUT 1.8 MILES, AND EACH GAME TURN, ONE FULL DAY. - HERE ARE FIVE LEVELS OF DIFFICULTY, - D AND DEPENDING UPON THE LEVEL SELECTED - THE GAME IS PLAYED OVER 25 TO 30 TURNS. - OU WILL CONTROL THE - RITISH FORCES, ANDTHE COMPUTER WILL CONTROL THE FORCES OF - OUR OBJECTIVE IS TO LIBERATE ALL OF THESETTLEMENTS DISPLAYED ON THE MAP, WITHINTHE NUMBER OF GAME TURNS, AND FAILURE TODO SO WILL MEAN THAT YOU HAVE LOST THE GAME. - O LIBERATE THE SETTLEMENTS YOUR UNITS MUST CURRENTLY OCCUPY, OR HAVE BEEN THE LAST TO OCCUPY, EACH OF THE SETTLEMENT SQUARES (10 IN ALL), AND MAINTAIN THE - POSITION FOR ONE FULL GAME TURN BEYOND THE TURN IN WHICH THE LAST SETTLEMENT - SQUARE WAS FINALLY OCCUPIED. - RITISH UNITS ARE DISPLAYED AS WHITECHARACTERS, AND THE - RGINTINE UNITS ARE COLOURED BLACK. - HEN THE GAME HAS STARTED, YOU WILL BE ASKED TO ENTER THE DEGREE OF DIFFICULTY,ON A SCALE OF 1 TO 5, WHERE 1 IS - H RELATIVELY EASY, AND 5 IS QUITE - N THE FOLLOWING SCREEN YOU WILL BE - E ASKED TO ENTER 1 FOR A ' - AME', AND 2 TO 'RESTORE A - OU WILL THEN BE ASKED TO SELECT WHICH OF FIFTEEN WARSHIPS YOU WANT TO SUPPORT THE LAND FORCES WITH - UNFIRE, AND WHICH WILL PROVIDE ESCORT DUTIES AND A - H PROTECTIVE SCREEN FOR THE - WHICH INCLUDES THE TWO - O BEGIN WITH, IT WOULD BE SAFEST TO - D SPLIT THE DUTIES ROUGHLY IN HALF, WITH 7 OF THE SHIPS PROVIDING - H SUPPORT, AND THE REST SUPPORTING THE - OR THE PURPOSES OF THE GAME, ALL 15 - D SHIPS ARE CONSIDERED TO HAVE IDENTICAL POTENTIAL ATTACK AND DEFENCE - HEN YOU ARE MORE FAMILIAR WITH THE PLAYOF THE GAME YOU MAY WISH TO VARY THE - D PROPORTIONS PROVIDING THE SUPPORT AND - THE ESCORT DUTIES, TO BETTER SUIT YOUR INTENDED BATTLE TACTICS. - HE SCREEN WILL THEN CLEAR, AND A MAP OFTHE NORTHERN PART OF - SLAND WILL APPEAR. - N THE MAP YOU WILL SEE SYMBOLS - N ADDITION, THE NUMERALS 1 TO 4 ARE - D DISPLAYED, AND THESE, RESPECTIVELY - F IDENTIFY THE FOUR POSSIBLE LANDING SITESAVAILABLE TO YOUR FORCES. - TANLEY, AND AS THE - APITAL TOWN OF THE - ALKLANDS, THIS IS LIKELY TO BE HEAVILY DEFENDED. - OUND, JUST NORTH OF THE CAPITAL, BUT WITH - TANLEY SO NEAR, THIS TOO COULD BE A - D DIFFICULT SITE FROM WHICH TO ESTABLISH YOUR BEACH-HEAD. - AY, AND WHILE THIS CAN PROVIDE A GOOD LANDING SITE, A BOTTLE - NECK CAN EASILY OCCUR IF DETERMINED - E DEFENDERS OCCUPY THE SETTLEMENT AT - ATCH, ON THE NARROW NECK OF CONNECTING LAND. - AY, AND THIS CANOFTEN PROVIDE A GOOD SITE FOR A BEACH- HEAD. - OWEVER, THIS TOO IS SOMETIMES - D HEAVILY DEFENDED, AND SO SHOULD NOT - E ALWAYS BE THE AUTOMATIC CHOICE. - T WAS, OF COURSE, AT - ARLOS WHERE THE - ORCES ACTUALLY LANDED. - NITS MUST EXPAND - ) TO CROSS THE VARYING TYPES OF TERRAIN, AND IF A UNIT HAS INSUFFICIENT - OINTS LEFT TO EXIT A PARTICULAR SQUARE,THE UNIT HALTS ON ENTERING IT. - HE TERRAIN OCCUPIED BY A UNIT ADDS TO ITS - ) WHEN ATTACKED. - ETTLEMENTS GIVE THE HIGHEST VALUE, TO REFLECT THE RELUCTANCE OF BOTH SIDES TO WAGE ALL OUT WAR IN SUCH AREAS, DUE TO THE POSSIBILITY OF CIVILIAN CASUALTIES. - N A REDUCING SCALE OF - AND COMBAT ADDS, THE REMAINING TERRAIN TYPES ARE - T THE START OF THE GAME, ALL 20 OF THE - RGENTINE UNITS SET UP, ON THE MAP, - HESE UNITS WILL BE REVEALED DURING THE GAME BY THE FOLLOWING FOUR - H UNITS SPOT THE - RGENTINE UNIT WHEN - F RECONNOITRING. - RITISH UNIT ENDS ITS MOVE CLOSE TO - THE CONCEALED UNIT. - RGENTINE UNIT PREPARES TO MOVE, - D AND SO REVEALS ITSELF. - N GAME TURN 20 ALL - D WHICH HAVE NOT BY THEN BEEN SPOTTED, - D WILL REVEAL THEMSELVES AND ENTER THE - HE FIRST PART OF THE - RIGADE (REINFORCED), IS AVAILABLE FROM TURN 1, AND CONSISTS OF 11 UNITS, IN THE FOLLOWING ORDER: - N TURN 10 THE REMAINDER OF THE - RIGADE, WILL ARRIVE AT THE - EACH-HEAD, BUT WILL ONLY BE ABLETO COME ASHORE IN - I CONDITIONS OR - ANDING IS NOT POSSIBLE WHEN THE WEATHERCONDITIONS ARE - RIGADE CONSISTS OF THE - F FOLLOWING 4 UNITS, AND ARE THE ONLY - E REINFORCEMENTS AVAILABLE TO THE - RITISH PLAYER - THERE ARE NO - I REINFORCEMENTS DURING THE GAME: - HROUGHOUT THE GAME THE UNITS WILL BE - OFFERED TO YOU, FOR - RDERS, IN THE ABOVESEQUENCE. - TYPICAL UNIT WILL LOOK LIKE THIS: - IS THE IDENTIFY OF THE UNIT, - HIS REPRESENTS THE ATTACK STRENGTH, THE DETERMINATION, THE MORALE, AND TO AN EXTENT THE REPUTATION OF THE UNIT. - IREPOWER' OF THE UNIT WHEN IN COMBAT, AND AS THE UNIT TAKES - H CASUALTIES, THIS - ACTOR WILL BE REDUCED. - ACTOR REACHES ZERO,THE UNIT CEASES TO BE AN EFFECTIVE - F FIGHTING FORCE, AND IS ELIMINATED FROM THE GAME. - ACTOR CANNOT BE INCREASED DURING THE GAME, NOR IF IT HAS BEEN REDUCED, CAN IT BE RESTORED. - HIS IS, THEREFORE, AN IMPORTANT DETAIL TO MONITOR, AND CONSIDER CAREFULLY, WHENCOMMITTING A UNIT TO COMBAT. - BVIOUSLY, THE HIGHER THE - ACTOR, THE MORE POTENT THE UNIT IS - E LIKELY TO BE WHEN ATTACKING. - ACTOR OF THE UNIT, - AND REPRESENTS ITS DEFENSIVE STRENGTH - AND INSTINCT FOR SELF PRESERVATION. - ACTOR IS COMPARED WITH THE - ACTOR OF AN ATTACKING UNIT, IN - I DETERMINING THE RESULTS OF A COMBAT. - ACTOR IS MODIFIED BY THE TYPE OF TERRAIN OCCUPIED BY THE DEFENDING UNIT, SO THAT A UNIT IN MOUNTAINS, FOR - H EXAMPLE, WOULD BE MORE DIFFICULT TO - E OVERCOME, THAN IF THE SAME UNIT WERE - D DEFENDING IN OPEN COUNTRY. - ACTOR IS NOT DIMINISHED THROUGHOUT THE GAME. - T IS THE NUMBER OF POINTS WHICH CAN BE EXPENDED BY THE UNIT, EACH TURN, WHEN MOVING AROUND THE MAP. - ACH TYPE OF TERRAIN HAS A DIFFERENT - D MOVEMENT COST, AND THE COMPUTER WILL - D ONLY PERMIT THE UNIT TO MOVE WHILST IT HAS SUFFICIENT POINTS LEFT TO EXIT THE PRESENT TERRAIN. - REDUCED, SO THAT AT THE START OF EACH - TURN, THE FULL ALLOWANCE IS AVAILABLE. - RITISH UNITS ARE ABLE TO MOVE AT - LEAST ONE SQUARE, REGARDLESS OF THE - ACTOR OF THE UNIT, AND IS THE NUMBER OF SQUARES THAT AN ENEMY UNIT MAY BE AWAY FROM THE UNIT IN PLAY, AND STILL BE IN RANGE. 2 - ACTOR OF 1 WILL, THEREFORE, NEED TO BE ADJACENT TO THE ENEMY UNIT IN - E ORDER TO ATTACK IT. - T THE BOTTOM OF THE SCREEN APPEARS A - RDERS AVAILABLE FOR THE UNIT - ACTORS CURRENTLY - O SELECT ONE OF THESE OPTIONS INPUT THE INITIAL LETTER OF THE COMMAND AND THE COMPUTER WILL RESPOND, EITHER BYPERFORMING THE - OMMAND GIVEN, OR WITH A PROMPT DESCRIBING WHAT FURTHER IS - LL REPLIES TO PROMPTS ARE BY INPUTTING THE - NITIAL (HIGHLIGHTED) - E LETTER OF THE REQUIRED RESPONSE, EXCEPT WHERE ' - NITS CANNOT BOTH MOVE AND ATTACK IN THESAME TURN, SO THIS IS SELECTED AS AN - D ALTERNATIVE TO MOVING. - ' IS INPUTTHE COMPUTER WILL SUPERIMPOSE A FLASHINGGUN-SIGHT OVER THE NEAREST DISPLAYED - D ENEMY UNIT, AND ASK IF YOU WISH TO - F THE RESPONSE IS NOT ' - ' THEN THE SIGHT WILL BE - J SUPERIMPOSED OVER THE REMAINING - I DISPLAYED ENEMY UNITS, IN TURN, STARTINGWITH THE NEXT NEAREST, AND CONTINUING - UNTIL THE RESPONSE ' - ' IS KEYED IN, OR UNTIL ALL OF THE ENEMY UNITS HAVE BEEN REJECTED. - LEAR WEATHER AND - EAS TURNS, UNLESS BOTH OF THE - NVINCIBLE HAVE BEEN BADLY DAMAGED, THERE WILL BE A SMALL - TRIKES AVAILABLE FROM - ARRIERS FLYING GROUND SUPPORT. - D THERE ARE STILL STRIKES REMAINING FOR - THE TURN, THE COMPUTER WILL ASK ' - F THERESPONSE IS ' - F STRAFE AND BOMB THE ENEMY UNIT. - LEAR WEATHER TURNS ONLY, IF THERE - UNSHIPS AVAILABLE TO PROVIDE - UPPORT, THERE WILL BE A LIMITEDNUMBER OF SUPPORTS AVAILABLE, EQUAL TO THE NUMBER OF SHIPS PROVIDING - F AVAILABLE THE COMPUTER WILL PROMPT - F THE RESPONSE IS ' - UNFIRE WILL BE DIRECTED ON THE ENEMY - TRIKES, ONLY ONE - UPPORT MAY BE ALLOCATED TO ANY ONE - N OCCASIONS, IT WILL BE PREFERABLE TO ATTACK AN ENEMY UNIT WHICH IS BEYOND THERANGE OF THE LAND UNIT'S WEAPONS. - T MAYBE THAT YOU ARE TRYING TO RELIEVE A UNITWHICH IS ABOUT TO BE OVERWHELMED, OR - D THAT YOU ARE BEING KEPT AT A DISTANCE BYRANGED FIRE FROM THE ENEMY. - E CASES, IF YOU SELECT TO - THE ENEMYUNIT IN QUESTION, THE COMPUTER WILL - E RESPOND WITH THE MESSAGE ' - ',BUT IF THERE ARE - UPPORT AVAILABLE THESE - WILL BE OFFERED TO YOU, IN TURN, AND ON INPUTTING ' - ' THE ENEMY UNIT WILL BE - D BOMBED OR SHOT AT. - RITISH UNITS WERE ALLCAPABLE OF DIRECTING - TRIKES, EVEN WHEN SPECIALIST - G OBSERVER TEAMS WERE NOT ATTACHED TO THE UNIT, AND ON SEVERAL OCCASIONS DID SO. - HIS IS TO REFLECT THE FACT THATWHEN THE LANDINGS ACTUALLY TOOK PLACE, TANKS OF 2 - WERE SITED IN THE BOWS OF - OGISTICS), READY TO FIRE, IF THE LANDINGS WERE - E RESISTED, AND OTHER UNITS ARE DEEMED TO BE COMING ASHORE AND/OR ARE ON THE BEACH(SEE - HEN YOU HAVE DECIDED WHICH OF THE FOUR INDICATED SQUARES IS TO BE THE SITE OF YOUR - EACH-HEAD, INPUT ' - ', AND YOU WILLBE PROMPTED TO ENTER A NUMBER FROM - F 1 TO 4 CORRESPONDING TO THE SITE CHOSEN. - ANDING SITE IS CHOSEN, ALL OF - YOUR UNITS MUST LAND THERE, INCLUDING - YOUR REINFORCEMENTS, WHEN THEY ARRIVE. - HE ONLY EXCEPTIONS MAYBE THE ' - AVING SELECTED YOUR LANDING SITE, THE NUMERALS 1 TO 4 WILL DISAPPEAR FROM THE MAP. - NTIL A UNIT MOVES (SEE - OMMAND, IT IS INDICATED AS - HIS MEANS THAT THE UNITIS ON A LANDING SHIP ( - UXILLARY, SUCH AS - NTREPID, OR IS A ASHORE AND ON THE - ' WILL NO LONGER BE OFFERED AS AN - F COURSE, IF YOU TRY TO - ANDING, THE COMPUTER WILL REMINDYOU OF THE POSITION. - CAN BOTH BE ORDERED FOR A UNIT DURING THE SAME TURN, - H HOWEVER, ONCE ONE UNIT HAS ' - E THERE IS NO NEED TO SELECT THIS OPTION FOR ANY OTHER UNIT, AS THE COMPUTER WILLAUTOMATICALLY HANDLE THIS FOR YOU. - S PREVIOUSLY MENTIONED, THIS OPTION IS AN ALTERNATIVE TO ATTACKING. - ' IS INPUT THE COMPUTER WILL - E OFFER YOU THE COMMANDS ' - I CONSIDERED TO BE THE TOP OF THE SCREEN, SO THAT ' - ' WILL MOVE YOU RIGHT OR LEFT ON THE SCREEN MAP, AND ' - OUR UNITS MAY NOT ENTER ' - H SQUARES, EXCEPT ON ' - ' TURNS, WHENYOU MAY MOVE 'ACROSS' - S (OTHER UNITS STILL ' - RGENTINE UNITS MAY NOT CROSS ' - SQUARES, EXCEPT IN THE VICINITY OF - ITZROY, WHEN THEY MAY CROSS TO THE - OR THE PURPOSES OF THE GAME, ALL UNITS MAY MOVE ANYWHERE ON LAND, PROVIDED THATTHEY HAVE ENOUGH - POINTS REMAINING. - HIS INCLUDES THE - D UNITS, ALTHOUGH, IN REAL LIFE, THEY WEREONLY ABLE TO MOVE ON THE FEW SURFACED - UNITS HAVE THIS OPTION,WHICH REVEALS ALL ENEMY UNITS WITHIN 5 SQUARES OF THE - F THIS OPTION IS TO BE SELECTED, IT - A POTENTIAL LANDING SITE. - N THIS EVENT, THE UNIT IS - H CONSIDRED TO HAVE LANDED AT THAT SITE, AND WILL BE ON THE BEACH THERE, EVEN - D THOUGH YOU MAY ELECT TO MAKE YOUR - EACH-HEAD ELSEWHERE. - ANDED, THIS OPTION MAY BE USED TO PINPOINT ENEMY UNITS IN THE VICINITY, - BEFORE ANY OTHER OPTION IS ORDERED. - HIS MAKES THE TWO SPECIAL FORCES UNITS PARTICULARLY VALUABLE, AND CARE SHOULD BE TAKEN AS TO HOW YOU CHOOSE TO USE THEUNITS. - ACTORS, BUT BECAUSE THEIR COMPLEMENTS ARE SMALL IN NUMBER, THEIR - ACTORS ARE MODERATE, WHEN COMPARED TO UNITS THAT - THEY COULD ENCOUNTER. - OMMAND IS USED WHEN YOU DO NOT - WITH A PARTICULARUNIT, OR IF YOU WISH TO CEASE - WITH POINTS STILL REMAINING, AND THIS - ENDS THAT UNITS TURN, SKIPPING TO THE - NEXT UNIT OR, IF THIS WAS YOUR LAST UNITIN THE CURRENT SEQUENCE, TO THE - RGENTINE UNITS, AND WHILSTALL ARE BELIEVED TO HAVE BEEN INVOLVED IN THE - AR, PRECISE DETAILS OFTHE RESPECTIVE UNITS ARE NOT ALWAYS - E READILY AVAILABLE, AND SO, FOR - J PLAYABILITY, ASSUMPTIONS HAVE BEEN MADE BY THE - UTHOR, IN DETERMINING UNIT - F STRENGTHS AND SIZES, AND THAT ALL OF THEUNITS WERE ON THE - ALKLANDS FROM THE - RITISH LANDINGS THROUGH TO THE FINAL SURRENDER. - N ADDITION, AS WITH THE - RITISH UNITS, ALL OF THE MAIN UNITS INVOLVED IN THE - CONFLICT ARE INDIVIDUALLY REPRESENTED INTHE GAME, AS ARE SEVERAL OF THE LESSER UNITS. - HOSE NOT SPECIFICALLY MENTIONED IN THE GAME ARE TAKEN INTO ACCOUNT BY - MODIFICATION OF THE COMBAT - SOME OF THE MAIN UNITS. - IN A SIMILAR MANNER TO - OWEVER, THEY DO NOT GET THE OPTION OF - TRIKES ARE NOT CO-ORDINATED FROM THE - TRIKES ARE DIRECTED - UPPORT SHIPS, AND - AND FORCES OFFERING TARGETS OF OPPORTUNITY. - F YOU HAVE CALLED DOWN - UPPORT ON THE CURRENT - TRIKES WILL BE PRESSED - HOME HARDER AGAINST THE SHIPS GIVING - UPPORT, THAN AGAINST THE - NITS WHICH HAVE MOVED RECENTLY CAN ALSO DRAW THEIR ATTENTION, BUT NO - RITISH UNIT IS TOTALLY SAFE FROM THEM. - ATROL) WILL ENDEAVOUR TO INTERCEPT AND DIVERT THE RAIDERS BUT, INEVITABLY, SOMEWILL GET THROUGH. - TRIKES SUCCESSFULLY - DAMAGE THE TWO - ARRIERS THAT CAN STILL BE LAUNCHED WILL BE - UPPORT WILL BE FLOWN. - T IS ALWAYS POSSIBLE - D THAT REPAIRS CAN BE MADE, ENABLING SOME - UPPORT TO BE FLOWN, BUT THIS IS NOT TO BE COUNTED UPON! - F THE NUMBER OF SHIPS PROTECTING THE - ORCE IS REDUCED BY ENEMY ACTION, THE CHANGES OF RAIDERS DAMAGING EITHER, OR BOTH, OF THE - ARRIERS WILL INCREASE. - F ALL OF THE SHIPS PROVIDING - UPPORT ARE SUNK, ANY REMAINING SHIPS - WILL BE RETAINED TO PROTECT THE - ORCE, AND NO FURTHER - UNFIRE WILLBE AVAILABLE. - T IS UNWISE TO COMMIT ALL 15 SHIPS TO - UPPORT, AND UNLIKELY TO BE - E NECESSARY TO COMMIT ALL TO - SUPPORT, BUT EXPERIENCE OF THE GAME WILLHELP YOU TO DECIDE THE SORT OF - J ALLOCATIONS TO CONSIDER. - HE DEGREE OF DIFFICULTY, SELECTED AT - THE START OF A GAME, AFFECTS THE - ONDITIONS AND THE - E STRENGTH AND ACTIONS. - S THE DIFFICULTY INCREASES YOU WILL - D NOTICE A CORRESPONDING INCREASE IN THE - RGENTINE UNITS, REPRESENTING AN INCREASE IN MORALE, - E LEADERSHIP, AND DETERMINATION. - HE UNITS TEND TO FIGHT HARDER, AND WILLDIG IN - OUNTAINS, AND MOVE TO OCCUPY OR REOCCUPY - T ALL LEVELS OF DIFFICULTY, THE - H RECOGNISE THE ADDED - EFENSIVE VALUE OF SUITABLE TERRAIN AND OFTEN WILL TAKE - D ADVANTAGE OF IT. - N RECOGNITION OF THIS, THE PERIOD - F WITHIN WHICH THE - E MUST BE ACHIEVED IS EXTENDED. - ICTORY MUST BE ACHIEVED BY THE END OF TURN 25. - OR LEVEL 2, TURN 26, AND SO ONTO LEVEL 5 AND TURN 30. - T IS IMPORTANT TO REMEMBER THE - F YOU BECOME TOO BOGGED - DOWN TRYING TO ELIMINATE ALL OF THE - E ENEMY UNITS, YOU MAY FAIL TO MEET THE - ONDITIONS OF HAVING THE LAST - UNIT TO ENTER EACH OF THE - RGENTINE SIDE IS AWARE OF THIS AND WILL HOTLY DEFEND - ETTLEMENTS, AND WILL OFTEN ATTEMPT TO MOVE BACK INTO SOME OF THEM IN AN ATTEMPT TP THWART YOU. - HIS DOES NOT MEAN THAT YOU MUST LEAVE A - RITISH UNIT IN EACH - ETTLEMENT THAT YOUOCCUPY. - N FACT, IF YOU DO SO YOU ARE - UNLIKELY TO HAVE SUFFICIENT UNITS LEFT TO FIGHT YOUR WAY INTO REMAINING - BVIOUSLY, WITH THEIR - F POTENTIAL AIRFIELDS, (THESE DO NOT PLAY A PART IN THE GAME EXCEPT AS - L OBJECTIVES), BOTH - REEN ARE LIKELY TO BE WELL DEFENDED. - RGENTINE UNITS IN THE GAME DIFFER IN RECATIONS TO THE - RITISH UNITS, IN - THAT IF AS A RESULT OF COMBAT THEY CEASETO BE AN EFFECTIVE FIGHTING UNIT, THEY WILL, ON OCCASION, SURRENDER. - IMILARLY, FROM TIME TO TIME AN - RGENTINE UNIT MAY PANIC, AND IF SO IT WILL MOVE AS FAR AS POSSIBLE TOWARDS - D 'SAFETY', REGARDLESS OF THE PROXIMITY OF - RITISH UNITS, AND WILL ONLY STOP IF: - LLOWANCE IS EXHAUSTED. - T IS HALTED BY COMING FACE TO FACE - E WITH A UNIT WHICH BLOCKS ITS LINE OF - ERRAIN WHICH GIVES - K SUBSTANTIAL ADDS TO ITS - ACTOR, WHERE IT WILL 'DIG IN'. - URTHER MOVEMENT IS PROHIBITED BY THE - T THE START OF EVERY TURN, BEFORE ANY - OMMAND IS GIVEN TO ANY OF YOUR UNITS, PRESSING ' - EY WILL GIVE YOU THE - APE, AND WHEN THIS HAS BEEN DONE, YOU WILL BE ASKED IF YOU WISH TO - THE GAME IN PROGRESS. - AVING A GAME TO DISK WILL OVERWRITE - D ANY PREVIOUSLY SAVED GAME. - F YOU WANT TO KEEP MORE THAN ONE GAME YOU WILL NEEDA SEPARATE DISK FOR EACH. - AVING TO TAPE, IF YOU WANT TO KEEP MORETHAN ONE VERSION OF THE GAME, YOU WILL NEED TO MAKE SURE THAT THE TAPE IS WOUNDPAST ANY PREVIOUSLY SAVED GAME, AND YOU SHOULD TAKE A NOTE OF THE TAPE COUNTER READING. - OADING A PREVIOUSLY SAVED GAME IS ONLY POSSIBLE WHEN THE GAME IS FIRST LOADED AND RUN, WHEN, AFTER ENTERING THE - IFFICULTY, YOU WILL BE ASKED IF YOU WANT TO - F YOU RESTORE A - REVIOUSLY SAVED - IFFICULTY WILL ALSO BE - RESTORED TO THAT WHICH APPLIED WHEN THE GAME WAS SAVED. - ESTORING A GAME, THE MAP WILLBE DISPLAYED WITH ALL UNITS IN POSITION AND THE SITUATION EXACTLY AS IT WAS AT THE BEGINNING OF THE TURN WHEN YOU - F SAVING THE GAME TO DISK, MAKE SURE - YOU LEAVE SUFFICIENT FREE BLOCKS TO - E ACCOMODATE THE SAVED DATA. - N DESIGNING THE GAME - HAVE TRIED TO BEAS ACCURATE AS - CAN IN ATTEMPTING TO - REPRESENT THE VARIOUS UNITS, BUT THIS - HAS HAD TO BE BALANCED AGAINST - HEREFORE, THE POOR - H LEADERSHIP AND LOW MORALE OF THE - H MAJORITY OF THE - RGENTINE UNITS HAS BEENINTENTIONALLY UNDERSTATED, AND THE - RGENTINE UNITS WILL ONLY SURRENDER WHENALL OF THE - ETTLEMENTS HAVE BEEN - T THE HIGHER DEGREES OF - E DIFFICULTY, CAREFUL TACTICS ARE - I NECESSARY AS THE - RGENTINE UNITS CAN - D ABSORB A GREAT DEAL OF PUNISHMENT, - F WHILST INFLICTING CASUALTIES ON THE - ELICOPTERS HAVE BEEN DELIBERATLY - G EXCLUDED FROM THE GAME, AS THE ADVANTAGEGIVEN TO - RITISH UNITS BY THE ABILITY - TO CROSS THE ENTIRE MAP IN ONE BOUND, - LL UNITS CAN CROSS ANY TERRAIN IN THE GAME, BUT, IN FACT, AREAS OF THE LAND - ARE BOGGY AND BARELY CROSSABLE ON FOOT. - RGENTINIAN ARMOURED - G VEHICLE NEVER GOT BEYOND THE OUTSKIRTS OF - RACKED) DID REMARKABLY WELL HOWEVER, FREQUENTLY CROSSING AREAS CONSIDERED IMPOSSIBLE FOR THEM. - ALKLANDS'82 WAS DESIGNED AND WRITTEN - ALKLANDS'82 - ORIGINAL AND DOCUMENTS - SUPPLIED, CRACKED AND DOCUMENTED BY -